AoeStats
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Arena

503853564Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 45m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Wu · United Kingdom
1305
+17
🇬🇧 Saracens · United Kingdom
1264
+19
🇹🇼 Britons · Taiwan
1328
-18
🇹🇼 Byzantines · Taiwan
1327
-18
Player eAPM Actions Feudal Castle Imperial Opening
62 2,846 10:57 14:41 36:50 ⛏ Fast Castle
39 1,795 11:26 15:18 38:50 ⛏ Fast Castle
34 1,551 11:31 17:29 41:02 ⛏ Fast Castle
29 1,316 10:54 15:43 27:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,010 21,225 17,645 3,100 53,980 57,882
20,080 17,050 12,670 2,250 52,050 53,361
13,470 7,665 6,665 2,250 30,050 35,154
12,760 3,882 11,655 775 29,072 30,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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