AoeStats
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Highland

503853252Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 1m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Teutons · Peru
709
+10
🇬🇧 Hindustanis · United Kingdom
656
+13
🇨🇱 Franks · Chile
623
+14
🇦🇷 Franks · Argentina
561
+17
🇬🇧 Britons · United Kingdom
720
-20
🇺🇸 Persians · United States
575
-13
🇩🇪 Magyars · Germany
529
-11
🇹🇷 Franks · Türkiye
493
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 58
25 47
24 45
24 45
12 22
11 20
5 9
1 2

Resources

Player Food Wood Gold Stone Spent Collected
350 100 50 0 500 300
200 125 50 0 375 30
250 75 0 0 325 60
0 50 0 0 50 50
50 0 0 0 50 90
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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