AoeStats
← Dukka

Arena

503853026Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 115m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Georgians · Argentina
1139
+11
🇹🇷 Britons · Türkiye
1091
+13
🇦🇷 Celts · Argentina
957
+19
🇷🇺 Britons · Russia
930
+20
vs
🇫🇮 Persians · Finland
1056
-17
🇪🇸 Goths · Spain
1035
-16
🇩🇪 Byzantines · Germany
1012
-15
🇫🇮 Celts · Finland
959
-36
Player eAPM Actions Feudal Castle Imperial Opening
33 3,866 10:25 19:20 32:42 ⛏ Fast Castle
30 3,433 11:40 15:37 37:36 ⛏ Fast Castle
30 3,423 10:44 15:35 34:41 ⛏ Fast Castle
23 2,697 11:00 17:42 35:36 ⛏ Fast Castle
22 2,579 10:31 19:52 32:06 ⛏ Fast Castle
19 2,186 10:36 22:32 33:46 ⚔ Scout Rush
16 1,874 10:52 15:15 25:30 ⛏ Fast Castle
15 1,754 12:25 16:32 32:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
107,785 40,113 26,470 9,530 183,898 190,291
63,305 48,890 63,820 5,840 181,855 183,257
92,380 52,710 27,670 3,300 176,060 212,619
84,755 46,711 29,195 3,105 163,766 186,703
78,425 64,255 12,970 1,055 156,705 163,945
59,510 53,115 18,205 5,550 136,380 157,838
73,345 17,860 19,615 3,925 114,745 132,142
55,290 32,390 12,645 1,880 102,205 103,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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