AoeStats
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Black Forest

503851773Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 64m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
747
+16
🇮🇹 Chinese · Italy
713
+18
🇵🇪 Franks · Peru
706
+18
🇺🇸 Khmer · United States
628
+22
vs
🇩🇪 Burgundians · Germany
805
-21
🇮🇹 Bohemians · Italy
786
-20
🇸🇰 Britons · Slovakia
781
-20
🇹🇷 Turks · Türkiye
654
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,742 12:17 18:52 37:36 ⛏ Fast Castle
19 1,221 13:45 25:13 39:40 ⛏ Fast Castle
17 1,103 9:59 20:20 35:07 ⛏ Fast Castle
17 1,110 10:53 21:08 37:59 ⛏ Fast Castle
15 974 11:36 23:57 37:10 ⛏ Fast Castle
14 923 14:50 23:21 40:43 ⛏ Fast Castle
10 651 16:03 24:41 35:22 ⛏ Fast Castle
6 417 12:54 23:36 34:06 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
45,605 26,890 33,460 6,420 112,375 121,802
40,415 23,060 35,835 4,250 103,560 133,667
41,500 16,638 24,320 3,450 85,908 95,490
20,955 34,484 25,955 2,700 84,094 92,592
34,005 15,465 31,250 3,050 83,770 89,821
28,750 27,827 21,735 3,205 81,517 107,129
22,065 10,062 16,145 2,950 51,222 55,585
10,785 6,621 7,350 820 25,576 32,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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