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Black Forest

503851008Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 54m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
792
+14
🇺🇸 Byzantines · United States
738
+16
🇺🇸 Portuguese · United States
707
+18
🇬🇧 Hindustanis · United Kingdom
758
-17
🇪🇸 Mongols · Spain
757
-17
🇭🇰 Spanish · Hong Kong SAR China
716
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,153 14:36 27:13 41:46 ⛏ Fast Castle
18 965 10:29 17:16 30:57 ⛏ Fast Castle
18 994 12:23 22:30 36:14 ⛏ Fast Castle
17 928 11:50 23:24 42:23 ⛏ Fast Castle
12 664 14:13 20:12 40:26 ⛏ Fast Castle
11 585 15:20 24:22 37:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,980 26,474 17,460 1,195 60,109 77,485
22,675 19,454 15,225 2,115 59,469 65,940
24,235 12,899 19,210 1,500 57,844 60,047
16,795 15,395 11,290 1,680 45,160 55,656
16,640 10,656 8,070 2,640 38,006 45,686
14,085 13,065 6,365 3,210 36,725 41,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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