AoeStats
← rahm93

Black Forest

503850221Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 51m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
993
+13
🇹🇷 Britons · Türkiye
884
+18
🇩🇪 Vietnamese · Germany
926
-15
🇩🇪 Romans · Germany
926
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,376 11:55 15:52 34:33 ⛏ Fast Castle
37 1,899 11:06 15:24 33:50 ⛏ Fast Castle
32 1,681 13:23 19:25 39:19 ⚔ FC into Scouts
14 741 11:31 22:12 36:40 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,745 41,557 23,590 5,105 103,997 103,960
24,365 20,273 12,695 3,450 60,783 67,798
16,755 18,211 12,620 1,730 49,316 53,899
18,190 14,605 12,600 1,600 46,995 57,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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