AoeStats
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503849672Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 17m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1129
+14
🇨🇳 Franks · China
1098
+15
🇨🇿 Italians · Czechia
1072
+17
🇬🇧 Cumans · United Kingdom
1027
+19
🇨🇳 Koreans · China
1114
-18
🇨🇳 Turks · China
1094
-17
🇮🇳 Jurchens · India
1084
-16
🇬🇧 Teutons · United Kingdom
1047
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 520 11:09
14 243
8 132
8 136
7 116
3 59
0 6
0 3

Resources

Player Food Wood Gold Stone Spent Collected
3,150 1,525 245 0 4,920 5,801
700 150 0 0 850 937
450 100 50 0 600 550
400 100 0 0 500 618
450 0 0 0 450 329
200 0 0 0 200 201
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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