AoeStats
← Sonny22Black

MegaRandom

503849383Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 57m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Tatars · Romania
663
+16
🇩🇪 Persians · Germany
661
+16
580
+20
vs
🇨🇳 Teutons · China
710
-19
🇦🇷 Spanish · Argentina
689
-19
🇲🇽 Goths · Mexico
608
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,375 10:06 25:55 45:21 ⚔ Fish Boom into Scouts
17 953 12:10 20:46 35:09 ⛏ Fast Castle
16 938 12:25 25:30 37:38 ⚔ Fish Boom into Archers
15 872 10:36 21:56 43:02 ⚔ Scout Rush
15 834 13:21 23:27 39:27 ⚔ Archer Rush
12 664 11:48 19:46 36:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,170 28,889 20,260 2,720 71,039 90,850
26,420 17,675 20,150 3,560 67,805 78,651
19,920 13,455 11,975 2,910 48,260 60,693
18,400 14,040 9,390 2,580 44,410 49,267
19,380 10,868 8,305 3,885 42,438 56,250
15,500 9,490 6,280 1,690 32,960 37,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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