AoeStats
← Devilman

Arena

503849092Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 39m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
962
+13
🇬🇧 Japanese · United Kingdom
952
+14
🇲🇽 Poles · Mexico
938
+14
🇳🇱 Khmer · Netherlands
924
+15
🇦🇺 Turks · Australia
946
-16
🇨🇳 Britons · China
907
-14
🇨🇳 Vietnamese · China
899
-14
🇨🇳 Teutons · China
868
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,235 12:32 17:32 28:07 ⛏ Fast Castle
27 1,065 9:12 20:10 30:15 ⛏ Fast Castle
25 960 10:02 21:45 32:58 ⚔ Scout Rush
24 938 11:45 18:22 34:27 ⚔ FC into Scouts
24 947 10:58 17:02 36:24 ⛏ Fast Castle
22 854 10:47 15:27 28:53 ⛏ Fast Castle
19 751 9:24 14:55 23:57 ⛏ Fast Castle
18 707 11:43 20:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,165 14,925 5,265 2,415 36,770 39,361
18,255 10,110 6,995 1,250 36,610 38,986
17,560 12,685 5,115 750 36,110 38,651
14,040 9,750 4,810 1,700 30,300 31,680
12,885 8,510 4,430 855 26,680 32,165
8,725 7,095 4,520 1,740 22,080 25,364
5,625 4,230 1,225 780 11,860 14,331
5,050 4,900 1,675 0 11,625 14,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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