AoeStats
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Black Forest

503848924Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 66m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
791
+12
🇩🇪 Hindustanis · Germany
752
+14
🇹🇷 Khmer · Türkiye
733
+15
🇲🇽 Magyars · Mexico
732
+15
🇨🇿 Chinese · Czechia
798
-18
🇻🇳 Britons · Vietnam
703
-14
🇨🇳 Lithuanians · China
676
-13
🇦🇷 Bohemians · Argentina
665
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,681 18:34 23:37 37:58 ⛏ Fast Castle
37 2,427 11:51 16:30 32:02 ⛏ Fast Castle
21 1,393 9:10 16:11 35:49 ⛏ Fast Castle
17 1,104 11:52 22:25 36:01 ⛏ Fast Castle
14 942 11:23 20:40 32:26 ⛏ Fast Castle
13 868 14:38 20:34 33:49 ⛏ Fast Castle
11 748 13:52 20:28 34:04 ⛏ Fast Castle
11 760 24:22 31:17 43:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,550 24,895 31,415 3,140 121,000 128,014
36,990 21,185 24,985 3,775 86,935 94,366
35,575 25,413 21,580 3,955 86,523 88,151
39,005 23,660 18,905 2,950 84,520 113,466
32,220 38,001 13,485 795 84,501 93,001
34,350 12,885 23,600 4,180 75,015 99,424
23,070 26,556 7,590 3,600 60,816 66,184
11,730 12,064 3,480 2,450 29,724 38,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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