AoeStats
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503848854Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 32m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
769
+9
🇦🇷 Spanish · Argentina
572
+18
🇺🇸 Japanese · United States
667
-16
🇺🇸 Chinese · United States
572
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 943 13:55 26:45 ⚔ M@A Rush
18 588 14:48 29:44 ⚔ Scout Rush
16 513 11:37 20:32 ⛏ Fast Castle
12 400 10:12

Resources

Player Food Wood Gold Stone Spent Collected
5,700 3,125 670 325 9,820 12,822
4,800 2,920 1,105 130 8,955 13,899
4,445 2,965 390 310 8,110 9,412
1,500 750 50 0 2,300 2,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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