AoeStats
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Arena

503848536Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 51m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
734
+16
🇮🇩 Jurchens · Indonesia
695
+18
🇨🇳 Bohemians · China
690
+18
🇧🇷 Teutons · Brazil
768
-19
🇪🇸 Vikings · Spain
739
-18
🇮🇳 Portuguese · India
682
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,464 12:01 18:44 34:25 ⛏ Fast Castle
21 1,080 12:20 19:45 35:51 ⛏ Fast Castle
15 767 12:29 16:33 38:52 ⛏ Fast Castle
12 635 10:34 20:47 39:53 ⛏ Fast Castle
10 536 9:47 17:23 27:47 ⚔ FC into Skirms
9 481 13:03 23:43 38:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,590 24,935 15,270 3,175 73,970 78,626
24,035 15,745 19,080 2,955 61,815 78,456
18,390 19,580 12,960 3,055 53,985 57,534
20,940 14,405 13,040 3,425 51,810 64,233
18,515 12,145 11,565 2,300 44,525 49,470
8,900 12,335 9,100 3,700 34,035 56,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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