AoeStats
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African Clearing

503848325Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 10m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Aztecs · Australia
1143
+14
🇫🇷 Celts · France
1080
+17
🇧🇷 Franks · Brazil
1079
+17
🇩🇪 Huns · Germany
1160
-19
🇨🇳 Spanish · China
1131
-17
🇫🇮 Maya · Finland
1027
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 364
32 352
32 352
27 294
18 194
17 184

Resources

Player Food Wood Gold Stone Spent Collected
1,850 750 50 100 2,750 2,362
1,600 875 0 100 2,575 2,109
1,450 475 50 100 2,075 1,744
1,350 575 50 100 2,075 1,808
1,450 475 50 100 2,075 1,958
1,150 675 50 100 1,975 1,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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