AoeStats
← Peyotl

Highland

503848122Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 42m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Italians · Indonesia
683
+14
🇦🇺 Chinese · Australia
663
+15
vs
🇲🇽 Huns · Mexico
641
-15
🇮🇹 Malay · Italy
630
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 726 11:00 22:17 39:43 ⚔ Scout Rush
14 587 13:22 19:38 32:03 ⛏ Fast Castle
11 474 16:51 34:23 — ⚔ Scout Rush
11 482 10:56 23:28 39:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,010 12,775 5,515 1,165 35,465 40,935
12,740 14,220 3,465 1,560 31,985 44,414
12,260 9,545 5,875 2,880 30,560 33,667
12,160 7,815 1,820 870 22,665 28,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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