AoeStats
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Arena

503848081Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 74m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Japanese · Czechia
646
+13
🇹🇷 Britons · Türkiye
558
+17
🇹🇷 Byzantines · Türkiye
537
+18
🇹🇷 Turks · Türkiye
485
+20
🇨🇿 Persians · Czechia
654
-20
🇫🇷 Persians · France
588
-17
🇷🇴 Cumans · Romania
541
-15
🇳🇴 Franks · Norway
514
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,617 12:18 26:02 49:37 ⚔ Scout Rush
28 2,047 13:00 31:16 48:07 ⚔ Scouts into Skirms
19 1,381 12:56 26:10 40:46 ⚔ Skirmisher Rush
19 1,430 13:19 24:35 38:47 ⛏ Fast Castle
18 1,363 12:44 20:59 30:45 ⛏ Fast Castle
17 1,232 11:48 25:16 44:23 ⚔ Scouts into Skirms
15 1,092 14:25 24:45 36:03 ⛏ Fast Castle
10 716 9:58 13:48 26:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,335 33,785 19,085 1,415 88,620 91,734
24,060 17,990 21,490 1,450 64,990 94,919
22,735 22,270 14,855 2,800 62,660 74,013
20,515 16,970 16,015 4,800 58,300 63,017
23,815 12,420 17,345 3,765 57,345 62,444
17,440 20,455 12,065 5,980 55,940 65,840
23,330 9,530 18,265 2,985 54,110 60,100
18,745 13,130 2,920 1,175 35,970 126,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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