AoeStats
← gloow777

Arabia

503847253Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 32m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇿 Spanish · Uzbekistan
887
+18
🇨🇴 Portuguese · Colombia
868
+19
🇮🇹 Sicilians · Italy
969
-20
🇮🇹 Italians · Italy
908
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,167 10:29 16:58 ⛏ Fast Castle
35 1,116 10:03 21:16 ⚔ Archer Rush
15 500 11:00 15:18 ⛏ Fast Castle
8 262 12:25 19:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,700 8,159 2,280 1,600 22,739 25,490
7,050 7,945 3,980 650 19,625 19,825
6,430 6,147 2,985 100 15,662 18,704
5,025 4,028 1,325 1,380 11,758 11,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.