AoeStats
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Arena

503846848Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 30m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Huns · Vietnam
752
+24
🇻🇳 Britons · Vietnam
704
+16
🇨🇳 Jurchens · China
678
+15
🇹🇭 Teutons · Thailand
659
+16
🇹🇷 Khmer · Türkiye
950
-50
🇧🇷 Britons · Brazil
674
-15
🇹🇷 Huns · Türkiye
514
-8
🇹🇷 Celts · Türkiye
472
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,206 10:36 26:16 ⚔ Skirmisher Rush
29 883 10:44 16:09 29:50 ⛏ Fast Castle
23 712 11:39 26:17 ⚔ Skirmisher Rush
21 635 10:01 17:27 26:55 ⛏ Fast Castle
18 549 11:09 18:36 ⛏ Fast Castle
15 450 11:54 21:22 ⛏ Fast Castle
10 298 14:37 ⚔ Drush
8 238 12:05 24:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,370 4,600 3,120 2,150 19,240 20,007
8,670 4,520 3,435 800 17,425 19,975
7,575 5,155 940 850 14,520 16,752
6,420 6,115 620 100 13,255 16,057
4,645 5,330 1,750 875 12,600 14,401
5,605 3,805 765 650 10,825 12,741
4,625 4,105 510 260 9,500 11,571
4,125 2,280 420 300 7,125 9,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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