AoeStats
← 黑色土狗

Nomad

503846673Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 41m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Vietnamese · Italy
1205
+12
🇮🇹 Persians · Italy
1198
+12
🇨🇳 Bulgarians · China
1155
-14
🇨🇳 Burgundians · China
1084
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,664 16:22 21:23 ⛏ Fish Boom FC
27 1,140 13:31 27:14 ⚔ Fish Boom into Drush into Archers
24 993 13:47 22:37 ⚔ Fish Boom into Towers FC into Skirms
18 761 14:10 18:37 37:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,125 11,931 9,170 1,090 35,316 37,750
10,430 7,853 4,310 1,300 23,893 25,024
9,250 7,390 3,270 2,700 22,610 23,179
5,855 5,175 1,050 2,200 14,280 14,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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