AoeStats
← Herove

Arena

503846653Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 42m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
695
+17
🇨🇳 Khmer · China
654
+19
🇨🇦 Inca · Canada
746
-35
🇨🇦 Romans · Canada
700
-28
Player eAPM Actions Feudal Castle Imperial Opening
42 1,801 12:55 16:04 31:18 ⛏ Fast Castle
20 867 10:57 20:15 31:57 ⚔ Skirmisher Rush
20 846 11:31 19:17 31:13 ⛏ Fast Castle
15 622 10:49 21:32 37:24

Resources

Player Food Wood Gold Stone Spent Collected
17,170 16,180 9,080 3,650 46,080 56,205
15,445 11,125 7,480 1,500 35,550 41,320
12,375 10,530 6,005 855 29,765 35,258
14,365 4,590 5,205 1,400 25,560 32,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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