AoeStats
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Arabia

503846551Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 51m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
987
+16
🇦🇷 Magyars · Argentina
972
+17
vs
🇬🇧 Persians · United Kingdom
1025
-18
🇬🇧 Maya · United Kingdom
951
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,172 9:56 16:44 34:06 ⛏ Fast Castle
37 1,917 9:52 21:08 37:59 ⚔ Archer Rush
25 1,277 13:01 18:12 — ⚔ FC into Skirms
22 1,143 11:26 23:48 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,000 18,130 9,675 2,800 60,605 71,002
13,525 20,517 13,535 850 48,427 57,932
12,735 13,277 4,020 2,005 32,037 35,941
15,240 8,717 6,175 300 30,432 34,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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