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Arena

503845895Analyzed
4v4 RM · 1d ago on Sep 2, 2026· 49m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
776
+16
🇨🇳 Maya · China
759
+16
🇨🇳 Teutons · China
750
+17
🇨🇳 Persians · China
708
+19
🇫🇷 Koreans · France
800
-18
🇵🇪 Chinese · Peru
799
-18
🇩🇪 Khmer · Germany
758
-16
🇵🇪 Franks · Peru
721
-15
Player eAPM Actions Feudal Castle Imperial Opening
顺风打工人 Persians
54 2,680 10:20 14:58 32:07 ⛏ Fast Castle
Kevin Teutons
36 1,763 12:24 17:33 37:26 ⛏ Fast Castle
SENKAII Maya
26 1,305 10:06 22:49 38:14 ⛏ Fast Castle
RavenSael Chinese
21 1,036 9:30 19:40 37:06 ⛏ Fast Castle
éGo Khmer
17 822 10:48 19:00 35:32 ⛏ Fast Castle
16 771 9:47 20:00 30:00 ⛏ Fast Castle
Ryusuke Koreans
15 732 12:54 22:11 35:34 ⚔ FC into Archers
kaifanestro Franks
15 732 9:59 21:28 37:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,410 23,950 25,325 5,250 110,935 129,468
37,840 13,130 20,415 2,285 73,670 80,363
29,890 11,560 13,385 3,200 58,035 76,061
15,125 15,320 7,215 1,995 39,655 70,720
16,530 12,970 7,545 2,150 39,195 42,273
16,095 16,290 5,565 950 38,900 44,867
17,705 11,995 6,970 2,075 38,745 39,737
9,800 8,700 4,140 1,625 24,265 28,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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