AoeStats
← Ganathor-Man

Arabia

503845849Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 35m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
1257
+12
🇪🇸 Ethiopians · Spain
1133
+17
🇪🇸 Persians · Spain
1162
-14
🇪🇸 Ethiopians · Spain
1162
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,332 8:14 23:04 ⚔ Scout Rush
36 1,278 10:58 21:53 ⚔ Archer Rush
34 1,198 9:51 27:04 ⚔ Skirms into Towers
27 961 9:36 26:44 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,080 4,391 5,355 0 18,826 18,997
7,900 5,588 2,375 375 16,238 16,797
6,840 5,677 1,685 875 15,077 15,170
5,440 4,390 435 980 11,245 12,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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