AoeStats
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Black Forest

503845594Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 12m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
828
+12
🇨🇳 Mongols · China
738
+16
🇨🇳 Khmer · China
731
+17
vs
🇨🇳 Khmer · China
817
-18
🇨🇳 Persians · China
714
-14
🇨🇳 Tatars · China
707
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 268 — — —
20 255 — — —
17 214 10:47 — —
14 177 — — —
13 169 — — —
10 134 10:55 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,200 275 0 0 2,475 3,148
1,950 450 50 0 2,450 2,897
1,350 775 50 0 2,175 3,334
1,500 571 0 0 2,071 2,854
1,300 697 50 0 2,047 1,941
1,450 465 50 0 1,965 2,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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