AoeStats
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Arabia

503845393Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 59m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1051
+15
🇮🇪 Burgundians · Ireland
1048
+15
🇩🇪 Magyars · Germany
1031
-15
🇩🇪 Tatars · Germany
1031
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 3,718 9:18 19:58 43:00
51 3,034 10:37 23:13 36:51 ⛏ Fast Castle
33 1,969 9:31 22:18 48:07 ⚔ Scout Rush
32 1,930 9:44 22:02 41:49 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,205 32,444 27,365 2,250 88,264 95,649
33,895 27,233 16,895 3,320 81,343 85,883
28,690 20,035 15,300 2,005 66,030 70,545
25,065 12,046 11,490 3,450 52,051 60,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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