AoeStats
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Arabia

503845295Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 55m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malians · Spain
1167
+17
🇪🇸 Malians · Spain
1144
+43
🇨🇳 Persians · China
1180
-17
🇨🇳 Franks · China
1179
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,673 12:19 17:19 47:25 ⛏ Fast Castle
46 2,575 11:29 17:38 35:08 ⚔ Archer Rush
30 1,687 10:24 21:54 44:18 ⚔ M@A into Archers
25 1,405 9:43 20:16 39:16 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,385 18,685 7,010 2,900 63,980 74,898
21,155 20,039 7,335 2,645 51,174 54,294
12,480 16,823 12,600 3,750 45,653 50,959
20,230 13,878 7,455 1,500 43,063 51,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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