AoeStats
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Arena

503845001Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 48m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
777
+15
🇨🇴 Sicilians · Colombia
729
+18
🇺🇸 Mongols · United States
720
+18
🇺🇸 Portuguese · United States
688
+19
🇦🇷 Berbers · Argentina
794
-19
🇦🇷 Bengalis · Argentina
757
-17
🇦🇷 Poles · Argentina
752
-17
🇦🇷 Goths · Argentina
749
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,107 11:13 21:04 35:03 ⛏ Fast Castle
22 1,076 10:14 22:09 37:45 ⚔ M@A into Skirms
20 986 12:46 22:26 35:22 ⛏ Fast Castle
20 951 9:56 24:05 33:23 ⚔ Skirmisher Rush
19 909 10:13 19:47 33:56 ⛏ Fast Castle
16 783 10:59 16:58 34:26 ⛏ Fast Castle
13 630 11:23 15:59 36:40 ⛏ Fast Castle
11 557 10:56 21:08 38:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,710 12,055 7,535 1,400 50,700 67,515
22,935 13,395 9,220 2,150 47,700 58,287
18,280 17,735 9,235 1,775 47,025 67,165
16,750 17,020 7,405 1,700 42,875 47,779
15,820 14,055 7,810 1,500 39,185 49,319
14,970 12,341 8,300 3,000 38,611 43,002
16,900 8,795 10,705 2,150 38,550 41,580
9,510 11,380 4,950 2,475 28,315 35,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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