AoeStats
← Sirfrancisdrake

African Clearing

503844205Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 59m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
953
+17
🇹🇷 Georgians · Türkiye
928
+18
🇦🇷 Bohemians · Argentina
995
-19
🇨🇴 Vietnamese · Colombia
933
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,121 15:05 28:27 51:31 ⚔ Scout Rush
30 1,776 14:16 18:31 47:42 ⛏ Fast Castle
21 1,276 14:21 26:17 43:50 ⚔ Scout Rush
15 896 13:41 23:34 49:58

Resources

Player Food Wood Gold Stone Spent Collected
25,610 15,524 12,080 2,575 55,789 65,197
17,140 11,040 8,625 3,650 40,455 48,474
11,300 14,143 6,635 1,935 34,013 40,305
10,280 13,067 6,945 2,350 32,642 37,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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