AoeStats
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Nomad

503843506Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 29m 24s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
744
+15
🇭🇷 Cumans · Croatia
672
+19
vs
🇺🇸 Britons · United States
736
-31
🇪🇸 Vikings · Spain
718
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 1,014 13:27 24:08 — ⛏ Fast Castle
17 505 17:01 26:16 — ⛏ Fish Boom FC
11 311 15:56 24:08 — ⚔ FC into Scouts
7 196 15:45 28:58 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,940 5,500 1,495 200 15,135 15,932
4,700 4,102 345 950 10,097 11,972
4,450 4,350 300 0 9,100 13,261
4,795 3,569 250 415 9,029 11,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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