AoeStats
← Herove

Arena

503842278Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 31m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
843
+12
🇩🇪 Mongols · Germany
757
+16
🇨🇦 Inca · Canada
774
-28
🇨🇦 Malians · Canada
722
-22
Player eAPM Actions Feudal Castle Imperial Opening
22 705 11:56 18:24 ⛏ Fast Castle
17 534 12:46 18:53 ⛏ Fast Castle
13 415 11:25 22:48 ⛏ Fast Castle
13 396 10:46 21:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,425 8,400 1,415 100 16,340 17,555
5,225 5,570 2,720 1,400 14,915 16,383
6,795 3,845 1,805 750 13,195 17,661
5,490 3,533 340 1,400 10,763 13,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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