AoeStats
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Black Forest

503841851Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 49m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
517
+18
🇲🇽 Teutons · Mexico
502
+19
🇮🇹 Britons · Italy
592
-20
🇪🇸 Sicilians · Spain
530
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 933 11:58 22:20 36:11 ⛏ Fast Castle
13 632 13:07 24:08 36:02 ⛏ Fast Castle
12 594 18:12 25:54 41:13 ⚔ FC into Archers
9 425 13:14 22:29 36:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,285 15,308 9,120 1,900 45,613 51,012
13,590 17,113 5,585 3,195 39,483 56,344
14,395 13,299 5,595 1,550 34,839 43,464
13,060 10,430 6,740 1,645 31,875 41,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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