AoeStats
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Black Forest

503841348Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 85m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Dravidians · Belgium
1011
+15
🇳🇴 Jurchens · Norway
1011
+15
🇩🇪 Ethiopians · Germany
1011
+15
🇺🇸 Persians · United States
1010
-16
🇦🇷 Lithuanians · Argentina
996
-15
🇨🇿 Chinese · Czechia
952
-39
Player eAPM Actions Feudal Castle Imperial Opening
44 3,741 10:57 15:51 30:47 ⛏ Fast Castle
36 3,040 12:06 16:06 32:45 ⛏ Fast Castle
23 1,925 11:32 15:41 30:44 ⛏ Fast Castle
20 1,742 11:08 23:07 36:48 ⛏ Fast Castle
16 1,401 12:12 19:53 37:01 ⛏ Fast Castle
12 1,015 10:14 14:17 33:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,315 42,945 29,325 3,680 118,265 136,746
44,215 23,230 44,870 1,150 113,465 161,318
12,550 51,349 37,100 1,155 102,154 164,678
17,280 43,593 27,690 2,800 91,363 130,739
30,750 25,115 31,075 1,010 87,950 178,269
26,945 30,832 23,320 6,195 87,292 152,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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