AoeStats
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Arabia

503840944Analyzed
2v2 RM · 6d ago on Sep 2, 2026· 34m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Mongols · Hungary
1315
+10
🇭🇺 Goths · Hungary
1063
+21
🇪🇸 Malians · Spain
1183
-16
🇪🇸 Malians · Spain
1183
-39
Player eAPM Actions Feudal Castle Imperial Opening
54 1,879 9:44 23:22 ⚔ Scout Rush
33 1,140 9:43 29:47 ⚔ M@A Rush
31 1,074 11:07 29:36 ⚔ M@A Rush
30 1,027 9:57 25:46 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,625 4,305 3,755 300 20,985 21,946
9,005 5,314 2,000 880 17,199 17,417
9,675 4,327 2,060 100 16,162 17,033
4,600 3,975 1,015 225 9,815 9,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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