AoeStats
← Derbion12

African Clearing

503840903Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 40m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
979
+17
🇲🇾 Maya · Malaysia
976
+17
🇬🇧 Persians · United Kingdom
1044
-19
🇬🇧 Maya · United Kingdom
967
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 2,429 15:47 33:09 ⚔ Archer Rush
47 1,904 14:41 20:42 ⛏ Fast Castle
30 1,216 13:00 17:50 ⛏ Fast Castle
19 780 14:16 33:27 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,465 9,926 4,750 950 24,091 27,849
9,875 6,845 4,895 750 22,365 24,189
6,650 7,805 3,845 200 18,500 19,777
7,650 5,411 1,760 445 15,266 15,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.