AoeStats
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Black Forest

503840885Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 61m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
746
+11
🇧🇷 Persians · Brazil
659
+14
🇨🇳 Huns · China
644
+15
🇨🇳 Byzantines · China
637
+15
🇩🇪 Franks · Germany
674
-16
626
-14
🇪🇸 Teutons · Spain
607
-13
🇪🇪 Tatars · Estonia
598
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,484 13:50 19:17 34:14 ⛏ Fish Boom FC
19 1,154 12:36 21:30 38:19 ⛏ Fast Castle
14 887 11:23 19:08 30:34 ⛏ Fast Castle
13 786 12:34 21:25 35:44 ⛏ Fish Boom FC
11 655 13:59 19:56 34:58 ⛏ Fast Castle
10 620 16:22 26:35 36:21 ⚔ FC into Skirms
10 642 14:45 24:34 38:30 ⛏ Fast Castle
8 483 18:17 27:37 41:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,240 18,883 27,590 2,930 80,643 88,756
38,295 20,575 17,300 2,170 78,340 102,125
31,735 14,595 16,265 3,200 65,795 108,925
23,530 17,282 14,610 3,995 59,417 77,352
21,605 21,005 7,150 960 50,720 75,520
18,835 17,810 8,005 5,065 49,715 52,496
15,175 12,569 12,675 2,885 43,304 67,421
15,090 9,107 5,050 2,960 32,207 40,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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