AoeStats
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Black Forest

503840824Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 21m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Jurchens · United Kingdom
836
+13
🇺🇸 Bulgarians · United States
834
+13
🇺🇸 Hindustanis · United States
788
+15
🇮🇳 Koreans · India
742
+17
🇨🇳 Bohemians · China
810
-16
🇧🇷 Teutons · Brazil
802
-16
🇰🇷 Goths · South Korea
752
-14
🇹🇷 Turks · Türkiye
707
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 531 12:27 20:47 ⛏ Fast Castle
24 525 13:16 18:40 ⛏ Fast Castle
21 466 12:37 19:56 ⛏ Fast Castle
21 457 15:20 ⛏ Fast Castle
21 458 14:35 ⛏ Fast Castle
15 329 12:53 ⛏ Fast Castle
10 216 16:00
4 83

Resources

Player Food Wood Gold Stone Spent Collected
4,325 2,617 700 45 7,687 7,963
4,000 2,535 200 750 7,485 8,794
4,000 2,521 250 200 6,971 7,849
3,700 2,775 200 140 6,815 8,541
3,575 2,120 250 90 6,035 7,022
3,250 2,420 250 0 5,920 7,595
2,325 2,137 50 90 4,602 6,141
300 168 0 0 468 497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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