AoeStats
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Black Forest

503840459Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 88m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Burgundians · Belgium
1049
+16
🇫🇷 Romans · France
1048
+16
🇬🇧 Britons · United Kingdom
1077
-17
🇺🇸 Chinese · United States
1010
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 3,416 14:59 20:35 33:35 ⛏ Fast Castle
19 1,660 11:44 23:16 38:04 ⛏ Fast Castle
18 1,554 11:39 15:55 30:52 ⛏ Fast Castle
16 1,379 11:23 15:41 33:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,150 21,809 37,295 6,200 108,454 124,988
41,755 26,339 7,655 7,015 82,764 132,065
14,825 34,075 25,580 1,910 76,390 116,579
24,170 24,938 16,370 4,545 70,023 94,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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