AoeStats
← moleneita AMIGO DE REI DO CASUAL

MegaRandom

503840309Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 66m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
915
+16
🇳🇱 Teutons · Netherlands
894
+17
🇺🇸 Poles · United States
810
+21
🇷🇴 Japanese · Romania
938
-19
🇷🇴 Britons · Romania
928
-19
🇷🇴 Mongols · Romania
886
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 2,087 14:09 18:18 36:39 ⛏ Fast Castle
26 1,702 13:05 26:39 51:26 ⚔ Towers FC
20 1,351 14:12 28:45 ⚔ Scouts into Archers
20 1,316 13:36 24:24 44:27 ⚔ Archer Rush
16 1,043 14:45 24:59 43:03 ⚔ Scout Rush
6 411 14:18 29:22

Resources

Player Food Wood Gold Stone Spent Collected
19,480 26,194 19,750 3,310 68,734 80,565
19,190 15,515 10,480 4,470 49,655 60,895
19,750 16,135 5,465 3,355 44,705 52,901
11,450 14,035 2,865 1,150 29,500 29,605
5,670 7,115 4,270 1,075 18,130 17,452
2,925 2,998 250 1,385 7,558 7,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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