AoeStats
← Rotocz_69

Migration

503839748Analyzed
1v1 RM · 8d ago on Sep 2, 2026· 61m 3s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Sicilians · Czechia
713
+16
🇷🇴 Khmer · Romania
717
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,108 11:23 15:59 42:02 ⛏ Fish Boom FC
18 1,087 11:55 21:03 38:09 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
20,290 15,030 7,980 4,855 48,155 67,375
11,385 9,310 8,635 750 30,080 30,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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