AoeStats
← djd1993

Nomad

503839642Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 5m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
876
+8
🇩🇪 Franks · Germany
793
+11
🇨🇳 Byzantines · China
656
+17
🇫🇷 Khmer · France
474
+24
vs
🇬🇧 Britons · United Kingdom
738
-18
🇧🇷 Persians · Brazil
659
-14
🇨🇦 Khmer · Canada
652
-14
🇨🇭 Spanish · Switzerland
640
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 185 — — —
30 161 — — —
14 73 — — —
13 72 — — —
12 62 — — —
12 66 — — —
10 56 — — —
7 36 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 475 0 100 1,075 355
450 475 0 100 1,025 343
300 478 0 100 878 168
300 475 0 100 875 150
300 325 50 100 775 157
200 350 50 100 700 70
0 275 0 100 375 0
200 75 0 0 275 78
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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