AoeStats
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Black Forest

503839640Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 38m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1107
+13
🇩🇪 Vikings · Germany
1107
+13
🇺🇦 Franks · Ukraine
1072
+15
🇺🇦 Celts · Ukraine
1071
+15
🇦🇺 Goths · Australia
1057
-15
🇦🇺 Teutons · Australia
1038
-14
🇦🇺 Cumans · Australia
1037
-14
🇦🇺 Franks · Australia
1036
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,658 10:42 14:17 31:06 ⛏ Fast Castle
37 1,417 11:59 20:38 ⛏ Fast Castle
36 1,373 14:36 18:55 ⛏ Fast Castle
35 1,352 12:33 21:38 36:59 ⚔ Scout Rush
30 1,151 10:17 20:55 26:25 ⚔ M@A into Fast Imp
27 1,049 10:54 26:02
21 809 10:00 26:55 34:56 ⛏ Fast Castle
16 609 11:54 17:14 35:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,985 12,579 5,490 2,940 39,994 47,466
12,970 8,254 5,995 1,500 28,719 39,360
14,005 6,395 6,045 1,500 27,945 33,783
12,640 9,376 3,400 2,150 27,566 32,292
13,740 8,725 4,795 295 27,555 37,245
11,240 7,000 2,645 3,185 24,070 31,200
9,850 8,520 3,955 1,505 23,830 32,817
7,750 7,690 1,650 1,270 18,360 20,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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