AoeStats
← Steposaur_CZ

Migration

503839102Analyzed
1v1 RM · 2mo ago on Sep 2, 2026· 72m 42s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Portuguese · Italy
912
+16
vs
🇨🇿 Italians · Czechia
905
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,944 11:29 20:27 32:48 ⛏ Fish Boom FC
26 1,886 12:37 21:03 38:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,640 22,265 13,430 3,000 58,335 59,619
13,755 21,055 15,358 3,800 53,968 59,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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