AoeStats
← Yoni Pacheco

Arena

503838985Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 6m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Ethiopians · Peru
1298
+14
🇮🇹 Aztecs · Italy
1209
+18
1209
+18
🇵🇪 Persians · Peru
1193
+19
🇹🇼 Slavs · Taiwan
1265
-18
🇭🇰 Franks · Hong Kong SAR China
1254
-17
🇨🇳 Bohemians · China
1246
-17
🇨🇳 Persians · China
1235
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 367
49 317
37 238
33 210
31 199
30 193
20 129
20 127

Resources

Player Food Wood Gold Stone Spent Collected
1,800 250 0 0 2,050 1,940
1,500 250 0 0 1,750 1,853
1,100 275 0 0 1,375 1,368
900 350 0 0 1,250 1,251
900 250 0 0 1,150 1,308
850 300 0 0 1,150 1,367
700 249 0 0 949 1,252
600 275 0 0 875 918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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