AoeStats
← TheChaplain777

MegaRandom

503837044Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 61m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
795
+14
🇩🇪 Hindustanis · Germany
738
+16
🇨🇴 Britons · Colombia
711
+18
vs
🇺🇸 Cumans · United States
795
-18
🇺🇸 Mongols · United States
735
-15
🇺🇸 Portuguese · United States
702
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,465 12:01 20:51 31:36 ⛏ Fast Castle
26 1,575 12:21 20:00 32:47 ⛏ Fast Castle
23 1,422 10:21 22:32 36:52 ⛏ Fast Castle
22 1,326 11:12 23:04 30:41 ⛏ Fast Castle
18 1,107 12:40 24:14 30:32 ⛏ Fast Castle
14 863 11:36 20:00 36:02

Resources

Player Food Wood Gold Stone Spent Collected
29,145 33,684 15,310 4,300 82,439 99,984
28,715 28,663 21,020 2,745 81,143 92,077
29,700 21,120 14,750 2,260 67,830 77,138
26,010 19,460 11,260 1,725 58,455 65,583
19,965 20,406 13,330 2,445 56,146 61,858
18,010 20,284 11,060 4,410 53,764 63,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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