AoeStats
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Arabia

503836606Analyzed
1v1 RM · 8d ago on Sep 2, 2026· 24m 1s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Koreans · Türkiye
1176
+16
🇵🇹 Japanese · Portugal
1184
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 1,619 9:32 23:48 ⚔ M@A into Archers into Skirms
29 708 9:28 22:47 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,775 4,394 1,590 125 10,884 11,422
4,610 4,037 1,310 0 9,957 10,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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