AoeStats
← Matouš10CZ

Arabia

503835995Analyzed
2v2 RM · 6d ago on Sep 2, 2026· 42m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Inca · Canada
741
+33
🇨🇦 Malians · Canada
687
+35
🇨🇿 Bohemians · Czechia
768
-18
🇦🇷 Malay · Argentina
732
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,170 8:35 21:29 ⚔ Scout Rush
25 1,044 12:32 24:19 38:49 ⚔ Skirmisher Rush
13 546 11:01 21:59 35:48 ⛏ Fast Castle
11 467 9:28 19:17 39:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,905 7,865 4,550 2,250 26,570 35,807
12,940 7,273 3,570 1,700 25,483 30,691
6,325 10,010 4,270 2,780 23,385 27,211
6,065 6,722 1,910 920 15,617 18,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.