AoeStats
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Highland

503835968Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 0m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
640
+16
🇷🇸 Huns · Serbia
585
+19
🇱🇺 Portuguese · Luxembourg
562
+20
🇪🇸 Britons · Spain
553
+20
🇨🇳 Magyars · China
692
-21
🇨🇳 Bengalis · China
690
-21
🇨🇳 Chinese · China
674
-20
🇨🇳 Celts · China
526
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 34
27 22
25 21
21 17
18 15
13 11
13 11
12 10

Resources

Player Food Wood Gold Stone Spent Collected
400 50 0 0 450 200
250 25 50 0 325 50
0 150 0 0 150 0
0 25 0 0 25 0
0 25 0 0 25 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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