AoeStats
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Black Forest

503835837Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 110m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
750
+13
🇺🇸 Italians · United States
643
+18
🇺🇸 Celts · United States
550
+22
🇫🇷 Teutons · France
748
-21
🇹🇷 Japanese · Türkiye
667
-17
🇨🇿 Jurchens · Czechia
663
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 4,501 14:39 25:52 38:29 ⚔ FC into Archers
28 3,048 13:57 25:22 39:38 ⛏ Fast Castle
26 2,911 20:22 29:08 50:48 ⚔ M@A into Archers into Skirms
24 2,642 11:55 21:53 37:16 ⛏ Fast Castle
14 1,579 14:29 24:50 39:01 ⚔ Towers FC
12 1,297 10:32 26:45 40:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
87,550 40,622 23,045 3,450 154,667 259,061
44,300 41,471 52,130 3,790 141,691 208,106
54,230 37,732 30,575 4,360 126,897 130,717
46,135 31,171 26,670 4,415 108,391 141,186
43,525 21,877 27,255 5,665 98,322 117,541
25,505 13,555 15,605 3,475 58,140 74,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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