AoeStats
← Sirfrancisdrake

Nomad

503835652Analyzed
2v2 RM · 2d ago on Sep 2, 2026· 71m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
979
+15
🇹🇷 Vikings · Türkiye
972
+15
🇹🇷 Italians · Türkiye
969
-16
🇹🇷 Chinese · Türkiye
942
-14
Player eAPM Actions Feudal Castle Imperial Opening
Sirfrancisdrake Italians
39 2,753 15:07 21:51 48:45 ⛏ Fish Boom FC
30 2,145 14:24 19:15 52:05 ⚔ Fish Boom FC into Archers
Steven Persians
25 1,765 14:23 24:41 35:40 ⛏ Fish Boom FC
VefsaneV Chinese
20 1,421 15:12 21:41 41:03 ⚔ Fish Boom into Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
42,280 26,595 36,495 2,550 107,920 122,508
21,890 20,600 16,000 6,750 65,240 64,724
15,650 18,215 11,890 5,150 50,905 58,926
16,840 16,149 6,630 1,800 41,419 51,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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