AoeStats
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Arena

503835530Analyzed
4v4 RM · 5d ago on Sep 2, 2026· 64m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1067
+21
🇨🇳 Byzantines · China
1051
+12
🇨🇳 Britons · China
1045
+12
🇨🇳 Burmese · China
1041
+12
🇬🇧 Lithuanians · United Kingdom
1000
-42
🇧🇷 Saracens · Brazil
968
-12
🇨🇳 Turks · China
955
-12
🇹🇷 Vietnamese · Türkiye
888
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 2,941 10:55 14:45 32:46 ⛏ Fast Castle
43 2,736 11:01 15:39 30:17 ⛏ Fast Castle
36 2,294 11:00 16:05 31:17 ⛏ Fast Castle
27 1,742 11:39 15:51 31:18 ⛏ Fast Castle
25 1,602 11:25 24:40 52:29 ⛏ Fast Castle
16 1,042 11:14 17:52 30:31 ⛏ Fast Castle
10 628 12:48 21:05 34:31 ⛏ Fast Castle
2 139

Resources

Player Food Wood Gold Stone Spent Collected
44,640 39,415 20,630 3,550 108,235 111,399
41,665 42,405 19,285 4,115 107,470 135,039
32,745 18,150 22,375 7,800 81,070 114,626
41,845 20,270 15,195 2,150 79,460 105,516
24,235 24,265 11,815 6,300 66,615 88,198
19,205 13,270 8,815 1,900 43,190 55,923
15,360 8,905 11,620 1,850 37,735 38,231
100 100 0 0 200 215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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