AoeStats
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Arabia

503835076Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 65m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1016
+15
🇩🇪 Tatars · Germany
1016
+15
🇪🇸 Dravidians · Spain
1053
-18
🇪🇸 Italians · Spain
951
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,850 9:58 20:01 37:46 ⛏ Fast Castle
32 2,080 9:38 21:45 39:20 ⚔ Scout Rush
21 1,354 14:09 19:59 47:08 ⛏ Fast Castle
21 1,356 10:19 22:55 48:50

Resources

Player Food Wood Gold Stone Spent Collected
21,150 28,405 22,900 4,330 76,785 90,474
23,785 20,214 7,525 3,205 54,729 57,039
21,225 11,015 15,365 2,830 50,435 71,074
19,255 20,755 4,880 4,380 49,270 52,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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